Build Characters That Move Players

Game animation isn't just about making things move. It's about creating believable characters that players connect with. Our autumn 2025 program takes you through the entire journey, from first principles to portfolio-ready work.

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Game animation workspace showing character rigging and movement cycles

Choose Your Animation Track

Different games need different skills. We built separate tracks so you can focus on what actually matters for your goals.

Character Animation Focus

Most mobile games live or die by their characters. This track covers combat moves, idle behaviors, and the subtle touches that make characters feel alive. You'll work with actual game engines and see how animation choices affect gameplay.

We start with walk cycles because everyone needs them. Then move into combat, reactions, and emotional expressions. By month four, you're animating full character sequences.

8 months • September 2025 start

UI & Effects Animation

Interface animation is having a moment. Users expect menus that respond, buttons that feel satisfying, and transitions that guide attention. This track teaches you how to make interfaces that players enjoy interacting with.

You'll learn timing curves, easing functions, and the psychology behind good feedback. Plus all the technical side of implementing animations in mobile UI frameworks.

6 months • October 2025 start

Technical Animation Path

Someone needs to set up the rigs, write the shaders, and build the tools. This track is for people who like the engineering side as much as the artistic side. You'll work with scripting, procedural animation, and custom tooling.

Heavy on problem-solving. You'll build animation systems that other animators actually want to use. And you'll understand the performance implications of every choice you make.

9 months • September 2025 start

Rapid Prototyping Skills

Mobile game studios move fast. This track teaches you how to create placeholder animations quickly, test gameplay ideas, and iterate based on feedback. Less about perfection, more about speed and flexibility.

Perfect if you want to work at smaller studios or in early-stage development. You'll learn shortcuts, reusable libraries, and how to communicate animation ideas without spending weeks on polish.

5 months • November 2025 start
Student working on mobile game animation project with multiple character frames

What You'll Actually Learn

We don't teach theory for theory's sake. Every module connects directly to real production work. You'll build a portfolio while learning, not after.

  • Foundation principles of movement, timing, and weight in game context
  • Character rigging workflows for mobile game engines
  • Combat animation and responsive player controls
  • Performance budgets and optimization for mobile devices
  • Version control and collaboration in animation pipelines
  • Critique skills and iteration based on gameplay feedback

Classes run twice weekly in the evenings. Most students keep their day jobs during the program. Recordings available if you miss a session, but live attendance helps more.

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Portrait of lead instructor with years of mobile game animation experience

Teodora Yordanova

Lead Animation Instructor

I spent seven years animating for mobile games before teaching. Worked on three titles that actually made money, and several that didn't. The failures taught me more than the successes.

What I've noticed: students who understand the technical constraints early make better creative choices later. So we start with limitations, not possibilities. Once you know what mobile devices can handle, you find creative solutions within those bounds.

I still take freelance work to stay current. Game engines change fast. Teaching last year's techniques doesn't help anyone.

Areas of Focus

Character Animation Mobile Performance Unity & Unreal Animation Tools