Teodora Yordanova
Lead Animation Instructor
I spent seven years animating for mobile games before teaching. Worked on three titles that actually made money, and several that didn't. The failures taught me more than the successes.
What I've noticed: students who understand the technical constraints early make better creative choices later. So we start with limitations, not possibilities. Once you know what mobile devices can handle, you find creative solutions within those bounds.
I still take freelance work to stay current. Game engines change fast. Teaching last year's techniques doesn't help anyone.
Areas of Focus
Character Animation Mobile Performance Unity & Unreal Animation Tools